I\'m making a small plugin-kind-of graphics engine interface which uses OGRE internally. The idea is that a person creating a program in Windows or Linux, would be able to use my plugin for doing any
I want to compile my C++ files with mingw-g++ in command prompt. My C++ files have OGRE3D libraries also. How can I add these OGRE3D libaries in makefile.
I want to know h开发者_高级运维ow do I expose Ogre library functions, for example: pitch, yaw to rotate a camera..I want to control the camera for my application using a lua script. I m doing the bind
I need to create node that will be following parent (with little offset), but it won\'开发者_运维知识库t rotate with parent. Only always translate to parent\'s position.Maybe your looking for billboar
I\'m currently trying to re-write my binder between Ogre and SDL in my game engine.Originally I used the method outlined in the Ogre Wiki here.I recently updated my version of SDL to 1.3 and noticed t
I\'m not very familiar with wrapping between Java and C++. But i need to wrap Java window input to c++ and get window context, that i assign to ogre. I know it\'s possible, because Ogre4J uses somethi
I just started to use OpenNI and Ogre3D for an animation application. I found the below sample for this integration: OpenNI Ogre Integration Sample. But I noticed that it is developed using DirectX wh
An error of Unknown CMake command \"ogre_config_sample_lib\" happens when I tried to use cmake in OGRE Sample folders after installing OGRE. I had taken the following steps before this error happened:
I would like to use the C++ Graphics Engine (Ogre3D) I am familiar with to write some games for Droid (I just cannot get used to Java) and there are plenty of write ups on how to build the application
How to create camera, that follows player(like in MMORPG games) without the need for translating it every frame. But easy to rotate. If it is possible.