I\'m using both Ogre and NxOgre, which both have a Real typedef that is either float or double depending on a compiler flag. This has resulted in most of our compiler warnings now being:
I am trying to load a swf into an Ogre3d/Hikari application and that swf uses BlazeDS to communicate with a Tomcat server.The swf is from another project that is used in a browser environment.So, the
I am trying to enable transparency antialiasin开发者_如何学编程g in my Ogre-Direct3D application, but it just won\'t work.
I am having a real headache trying to set a node\'s local position to match a given world position. I was given a solution but, AFAICS, it only takes into account orientation and position but NOT sca
I\'m trying to create a windowless Ogre application, but it seems that the method RenderWindow::setVisible(false) is completely igno开发者_运维百科red by the application. Is there a way to accomplish
I need to integrate Ogre 3d in Qt 4. I found several codes and suggestions which are unfortunately out-dated. I liked this tutorial
Building an app for Ubuntu using Ogre3D, CEGUI, OIS which is now all compiling and running as expected. Having got the basic app running I decided to now build a custom config file which I can store b
I have been trying to learn to use Ogre3D and have gotten to the stage where I want to start something more serious than the examples it comes with so I found and copied the Basic Ogre Framework
I\'ve been challenged with a C++ 3开发者_如何学PythonD application project that will use 3 displays, each one rendering from a different camera.
I\'m working in Ogre, but it\'s a general quaternion problem. I have an object, to whic开发者_JAVA技巧h I apply a rotation quaternion Q1 initially. Later, I want to make it as if I initially rotated