Enabling Direct3D-specific features (transparency AA)
I am trying to enable transparency antialiasin开发者_如何学编程g in my Ogre-Direct3D application, but it just won't work.
HRESULT hres = d3dSystem->getDevice()->SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('S', 'S', 'A', 'A'));
/// returned value : hres == S_OK !
This method is taken from NVidia's technical report.
I can enable transparency AA manually through the NVIDIA Control Panel, but surely I can't ask my users to do it like this. Anyone has any idea?
Thank you for your time,
Bill
Next time you have this kind of a problem, be sure to debug what states are currently active et al.
For example you could enable direct3D debug mode and enable state changes logging. As shown here: http://blog.rthand.com/post/2010/10/25/Capture-DirectX-1011-debug-output-to-Visual-Studio.aspx
Hope that helps, Cheers, Roel
精彩评论