I\'m creating an iPad app for 3.2 and later. My app has an overlay view which has a semi-transparency that makes everything below it darker. In the middle of this view I am chopping a hole in this sem
I have the scene stored in array as collection of shapes that is represented by sequence of points. I\'m drawing this scene with CGContextMoveToPoint, CGContextAddLineToPoint, CGContextSetFillColorWit
I\'d like to take a UITextView and allow the user to enter text into it and then trigger a copy of the contents onto a quartz bitmap context.Does anyone know how I can perform this copy action?Should
I am going to restructure my game to use multiple uiviews. Is the following flow correct ? I create 6 uiviews ( one for each sprite).
I want to temporarily distort the area under the mouse using a 开发者_运维百科CIBumpDistortion to increase the visibility of the mouse pointer.
I wonder if anyone can help me with following. I have written a Quartz 2d ap and have used the following code to get the correct scale factor for each device :
I wa开发者_运维知识库nt to draw a simple line on the iPhone by touching and dragging across the screen. I managed to do that by subclassing UIView and change the default drawRect: method. At the same
i was trying out quartz 2d today and i got to learn basic drawing and other things, but now, somehow everything i do doesn\'t draw a thing on the iphone screen! i tried making a new project and starti
Anyone have any idea why CGContextFillPath won\'t work in the code snippet below? I\'m using the following code to draw to a UIImageView. It\'s stroking the path correctly, but ignoring CGContextFillP
I have written a game using Quartz2d. I w开发者_StackOverflow社区ould like a insert a background image to the game. I have tried doing this using the view.insertSubView method however the background i