I want to make some simple 2d games/clones (for Mac), but I have a few questions: Should I use Quartz 2d or OpenGL (I don\'t plan to try 3d anytime soon)
I have been developing iPhone Applications for a couple of months. I would like to know your views about the Quartz vs OpenGL ES 1.x or 2.0 learning curve. You can tell your perspective. My Questions
Apples documentation states that in general Quartz2D is thread-safe. However when drawing to an image context during a NSOperation I\'m experiencing crashes (EXC_BAD_ACCESS).