Copying the drawn contents of one UIView to another
I'd like to take a UITextView and allow the user to enter text into it and then trigger a copy of the contents onto a quartz bitmap context. Does anyone know how I can perform this copy action? Should I override the drawRect method and call [super drawRect] and then take the resulting context and copy it? If so, does anyone have any reference to sample code to copy from one context to another?
Update: from reading the link in the answer below, I put together this much to attempt to copy my UIView contents into a bitmap context, but something is still not right. I get my contents mirrored across the X axis (i.e. upside down). I tried using CGContextScaleCTM() but that seems to have no effect.
I've verified that the created UIImage from the first four lines do properly create a UIImage that isn't strangely rotated/flipped, so there is something I'm doing wrong with the later calls.
// copy contents to bitmap context
UIGraphicsBeginImageContext(mTextView.bounds.size);
[mTextView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self setNeedsDisplay];
// render the created开发者_JAVA百科 image to the bitmap context
CGImageRef cgImage = [image CGImage];
CGContextScaleCTM(mContext, 1.0, -1.0); // doesn't seem to change result
CGContextDrawImage(mContext, CGRectMake(
mTextView.frame.origin.x,
mTextView.frame.origin.y,
[image size].width, [image size].height), cgImage);
Any suggestions?
Here is the code I used to get a UIImage of UIView:
@implementation UIView (Sreenshot)
- (UIImage *)screenshot{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
/* iOS 7 */
BOOL visible = !self.hidden && self.superview;
CGFloat alpha = self.alpha;
BOOL animating = self.layer.animationKeys != nil;
BOOL success = YES;
if ([self respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)]){
//only works when visible
if (!animating && alpha == 1 && visible) {
success = [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:NO];
}else{
self.alpha = 1;
success = [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
self.alpha = alpha;
}
}
if(!success){ /* iOS 6 */
self.alpha = 1;
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
self.alpha = alpha;
}
UIImage* img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
@end
You can use in iOS 7 and later:
- (UIView *)snapshotViewAfterScreenUpdates:(BOOL)afterUpdates
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