Does anyone know of an implementation of vector fonts in direc开发者_JS百科tx? If not does anyone have a good starting place for this?
I\'m trying to write an application to display multiple video streams, all updating at 25 or 30 images per second.The images are being rendered into WPF controls using Direct3D and some Interop to avo
In D3D HLSL, we could output the depth value into depth register in Pixel Shader directly. But it request the value should be between 0 and 1.
I have a Direct3D11 scene set up in SlimDX in a window.The rendering is done in a separate thread. Is there a way to keep the renderer from stretching the image when it draws to the resized control?I
I am using D3DImage with SlimDX. I have created a class called D3DImageSource which inherits D3DImage and creates a SlimDX.D3D9.Surface in it\'s ctor. The surface is assigned to the D3DImage in the
I want to be able to load/download a bunch of resources and notify the user of the file that\'s currently being loaded, but I can\'t just draw a frame after each file starts loading because v-sync wil
I am trying to understand better how GPUs work, and I am confused about how they handled high level APIs like Direct3D or OpenGL. It is very common to see graphic cards advertising they support Direct
I\'ve been looking everywhere and all I can find are tutorials on writing the shaders. None of them showed me how to incorporate them into my scene.
What happens during a display mode change (resolution, depth) on an ordinary computer? (classical stationarys and laptops)
Im trying to create a seesaw with ball on its shape, that based on the shapes angle, the ball rolls. Here is the screenshot of it.