I\'m a beginner in d3d development and I\'m stuck on my first issue. I\'ve created a little program that draws a terrain with random heights in each vertex and a light that moves from left to right (p
I\'m trying to save time on a project I\'m beginning that will record audio from the connected audio input devices on a Windows XP or Windows 7 PC.In the past I have used the DSPACK components for Del
I am trying to create a Delphi 6 program with DSPACK that records audio from the PC input devices (Windows XP) and then writes the captured audio to a MS format WAV file.The problem I am having is tha
Hello everyone I\'m currently trying to create a deferred renderer for my graphics engine using c# and SlimDX. As a resource I use this tutorial which is very helpful eventhough it\'s intended for XNA
I\'m jumping back into the world game programming after a 2yr hiatus. Unfortuna开发者_高级运维tely, most of my knowledge pertaining to 3D math is rather rusty. So bear with me.
How can i make screenshoots to the entire game screen very fast? Somthing like 20-30 per second?(i want to convert them to video)
I\'m new to programming with c++ and direct3d. I try to draw textures(LPDIRECT3DTEXTURE9) on the screen with a sprite(LPD3DXSPRITE). But when I draw a texture it seems to enlarge it, a 100x100 px text
For example in some games there are 3 different display mode there are OpenGL DirectX Software What is this software mode? Like, how do programmers ma开发者_开发技巧ke game engine that generates i
I understand that Rende开发者_C百科r Targets in XNA are volatile, but how volatile are they? I can\'t find any documentation that tells when exactly their contents are discarded. Is it just when you s
Is there any way to dra开发者_JS百科w a line using ID3DXLine with round endings? I am trying to draw a curve from number of line segments, but getting the empty areas where the line segments are conne