I know mixing OpenGL and DirectX is not recommended but I\'m trying to build a bridge between two different applications that use separate graphics API:s and I\'m hoping there is a technique for shari
So I\'m trying to implement some Direct3D post-processing, and I\'m having issues rendering to textures.Basically, my program looks like this:
I\'m trying to read 3D models which were created for a DirectX applications, which are defined in the following way :