I am using the D3DXSPRITE method to draw my map tiles to the screen, i just added a zoom function which zooms in when you hold the up arrow, but noticed you can now see gaps between the tiles, here\'s
I have been fooling around with screen capture for awhi开发者_运维技巧le now and I managed to capture the entire screen, certain areas on the screen etc...
If I built my app against D3DX June2007_d3dx9_34 and the target system has a newer version Nov2007_d3dx9_36 should that be a problem?
I\'m currently working on a two-dimensional Direct3D application, and I\'m trying to figure out how to properly add a hue and alpha effect to different textures.
In Direct3D, I\'m using the Matrix.LookAtLH function to compute the view matrix. I am using this for the camera, which I orbit around a target by moving the origin to the target position开发者_C百科,
I\'ve got two questions really. The first is more a description 开发者_运维问答of events:software uses DirectX 9 and compiles shaders at start-up from resources.The shaders compile fine with both deb
I realise that Direct3D doesn\'t properly support line thickness, and infact on most graphics hardware, lines are actually just collapsed rectangles.
How do you render a BMP, JPEG, or PNG image file in 3D with DirectX in Windows? (E.g. let\'s say I want to render four images so that they look like a cubicle or som开发者_Python百科ething.)
I\'m suprised that Google doesn\'t shed much light on this. I\'m creating a simple CAD viewer using Direct3D. Because of it\'s nature (zoom functionality etc) text elements must be vector text; I can
I\'m being working in making copy and paste operations on my diagramming application. Therefore, I need to...