Context: I\'m just starting out. I\'m not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc.
In my application, I have the shape and dimensions of a complex 3D solid (say a Cylinder Block) taken from user input. I need to construct vertex and index buffers for it.开发者_开发技巧
I\'m writing a Direct3D application, using DirectX 9.Although it works on my PC, I need to make it work on a wide range of systems.I need to know what capabilities I can expect to see on other systems
As i开发者_如何学Cn question, what are the best techniques for rendering lots (lots!) of decals on multiple meshes (which can move) and on terrain?It\'s not entirely clear what you\'re after, but the
I\'m struggling with this problem for a week.. I hope I can state the problem clear enough: So, I setup my custom allocator/presenter and in InitializeDevice() I
In error reports from some end users of our game I have quite often se开发者_开发技巧en following behaviour: IDirect3DVertexBuffer9::Lock fails, returned error code is D3DERR_NOTAVAILABLE.
I\'m in a project to create a 3d game using XNA/C#, and the game will use a lot of 3d characters. Looking at the current 3d games, in some they create near to hundreds of characters, what lead me to
What are the differences between the two approaches 开发者_开发百科to coloring my Direct3D model?Well if you do it via a material then the whole Draw(Indexed)Primitive call will provide you with a sin
Can anybody help with converting an SDL_Surface object, a texture loaded from a file, into an IDirect3DTexture9开发者_如何学Python object.I honestly don\'t know why you would ever want to do this. It
I am trying to enable transparency antialiasin开发者_如何学编程g in my Ogre-Direct3D application, but it just won\'t work.