What is the simplest algorithm for decomposing a quadril开发者_开发问答ateral into an arbitrary number of triangles?Probably midpoint triangle subdivision.Cut your quad into two triangles, then use th
My application has a panel control associated with a Direct3D device. My problem is that when the panel is resized the backbuffer isn\'t resized accordingly witch leads to a bad quality in the direct3
I need to allow the user to pan, rotate, zoom in/out of my scene in 3D which uses a parallel projection. Panning and zooming in/out has been pretty straight forward. However, when using the mouse for
it is something I don\'t understand on transforming (meshes). Please take a look at my code (which is in Render() function) first:
This one has been eating up my entire night, and I\'m finally throwing up my hands for some assistance. Basically, it\'s fairly straightforward to calculate the Pitch and Yaw from the View Matrix righ
I\'m writing an app that will basically be like Fraps, but it will push video frames as a DirectShow Capture Source. This will make it easy to stream games on websites like ustream, justin.tv, etc. I\
I\'ve been playing around with Direct3D 11 a little bit lately and have been frustrated by the lack of documentation on the basics of the API (such as simple geometry rendering). One of the points of
How do I change the thickness of lines when drawing line li开发者_StackOverflow中文版sts using Direct3D?
In XNA, you can do texture = new Texture2D( GraphicsDevice, width, height ) ; I\'m guessing somewhere deep down in the MSFT bowels, this is equivalent to C++ code:
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