I have an object that has a BackgroundWorker thread (purely a queue of Action delegates). i.e., it\'s the common, simple single-producer single-consumer scenario.
The user is supposed to call Player.close() to release some critical resources managed by the native code and kill several internal java threads created for the player object. However,the user failed
As I understand, the destructor syntax (~ClassName) in C# is a way to write a finalizer. This method becomes Finalize method after compiling to the IL.
I have a finalizer that seems to always fail during application shutdown. I think this is because it\'s holding onto some native resources that are no longer valid at that point. Is there a way to tel
I am t开发者_运维百科ranslating a C# class that wraps an unmanaged library to F#. I have run into the seemingly simple problem of rewriting the destructor that follows.
Hi I have one doubt about phantom reference. What I understand the finalize method is called just before when object are going for garbage collection. But some time if object are not eligible for garb
I have a class in C# where I want to c开发者_运维百科lose out some communication ports properly when my class is being disposed.However, the finalizer is never being called when I exit the program.Why
This is pretty much only for me to make sure, I got this right: We have a large resource class implementing the IDisposal pattern. It should (by design) be implemented in a way, that enables it to g
I have a question about how to use Dispose() and destructors. Reading some articles and the MSDN documentation, this seems to be the recommended way of implementing Dispose() and destructors.
I have a C++ unmanaged class NativeDog that needs to be used from C#, so I\'ve create a wrapper class ManagedDog.