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F# Equivalent of Destructor

I am t开发者_运维百科ranslating a C# class that wraps an unmanaged library to F#. I have run into the seemingly simple problem of rewriting the destructor that follows.

class Wrapper {

    // P/Invoke ellided

    private SomeType x;

    public Wrapper() {
        x = new SomeType();
        Begin();
    }

    public ~Wrapper() {
        End();
    }

The simplified F# code I have at this point is as follows:

type Wrapper() =
  [<Literal>]
  static let wrappedDll = "Library.dll"

  [<DllImport(wrappedDll , EntryPoint = "Begin")>]
  static extern void Begin()

  [<DllImport(wrappedDll , EntryPoint = "End")>]
  static extern void End()

  let x = new SomeType()

  do
    Begin()

How can I modify this F# code to have the same behaviour? My search for F# destructor turned up no results in the books I have or on the web.

Thank you.


Have you tried looking for F# finalizer?

override x.Finalize() = ...


namespace FSharp.Library  

type MyClass() as self = 

    let mutable disposed = false;

    // TODO define your variables including disposable objects

    do // TODO perform initialization code
        ()

    // internal method to cleanup resources
    let cleanup(disposing:bool) = 
        if not disposed then
            disposed <- true

            if disposing then
                // TODO dispose of managed resources
                ()

            // TODO cleanup unmanaged resources
            ()

    // implementation of IDisposable
    interface IDisposable with
        member self.Dispose() =
            cleanup(true)
            GC.SuppressFinalize(self)

    // override of finalizer
    override self.Finalize() = 
        cleanup(false)

F# Class Library Template

http://blogs.msdn.com/b/mcsuksoldev/archive/2011/06/05/f-class-library-template.aspx


I think it must be defined the same as C# compiler does

override c.Finalize() =
    try
        // do finalization
    finally
        base.Finalize()

Because exception in your finalization code can corrupt something. Otherwise I misunderstand why C# does that.

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