I am trying to draw text in OpenGL. I used a small C# program to draw all characters from 0x21 to 0x7E into a bitmap. I load that as a texture and try to use that to draw my text. It appears to work,
I must have misunderstood something with shaders: I thought that as you can attach multiple shaders to one program, you\'d be able to simply attach more than one fragment shader, as an example: A cra
I am going to buy a book on OpenGL, but I have a few questions as to what I should be learning. I am torn between dedicating myself to learn OpenGL 1.x or OpenGL 2.0, because OpenGL ES 2.0 only exist
I want to create a image out of Core OpenGL context. I used following code but it creates a black image. So I guess I cannot use glReadPixles there? Any other suggestions please?
glEdgeFlag has been deprecated in OpenGL 3.1. What is it replaced with开发者_StackOverflow中文版? If not replaced, how can I get a similar effect?It is replaced with nothing. If you want equivalent fu
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I am creating an OpenGL video player using Ffmpeg and all my videos aren\'t power of 2 (as they are normal video resolutions). It runs at fine fps with my nvidia card but I\'ve found that it won\'t ru
I have a simple OpenGl scene with objects, and a function called by a timer every 开发者_JAVA百科1/30 secs to move objects in the scene.
I want to know if it is possible to have multiple layers which can be manipulated independently and displayed in an overlapping manner.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari