the line_loop is created by opengl. I need to pick a vertex of the line segment and then drag it to somewhere in the 2D screen.
This might sound trivial, but it\'s causing me some issues. I haven\'t been able to find any documentation about this.
int main(int argc,char * argv[]){ srand(time(NULL)); glutInit(&argc,argv); // Setup GLUT glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB| GLUT_DEPTH | GLUT_STENCIL);
So I\'m using GLM to generate a MVP for each specific model, like so: (Ignore the namespace errors, I am using namespace glm but sometimes I just like to write it in)
I am writing some proof-of-concept code. I want to prove that I can write data to a buffer object after the buffer has been created. However, I am getting a a GLenum error code of 1280 when I try to u
I have in my program a loop that will fill an 3D cube with pixels (GL_POINTS), so to speed up things a little I thought i could use OpenMP and separate this for loop in my multi-core processor.
Perhaps I\'m going about this the wrong way, but I\'m using HXT to read in some vertex data that I\'d like to use in an array in HOp开发者_如何学编程enGL. Vertex arrays need to be a Ptr which is creat
First of all, I want to apologize for such a long question. You don\'t have to read it. You may jump straight to the questions part and then look up for details if needed (I have tried to provide as m
How can I draw a 2D crescent or moon shape in OpenGL? I have tried using sin and cos like how I did for drawing circles but because a crescent has a \"cut\" inside it, the sin and cos don\'t look enou
I\'m in the process of writing a little game to teach myself OpenGL rendering as it\'s one of the things I haven\'t tackled yet. I used SDL before and this same function, while still performing badly,