guys, I am trying to make use of glVertexAttribDivisor in my OpenGL insta开发者_开发知识库nced drawing.
I\'m trying to use vertex arrays to draw a reasonably large mesh, containing a large number of vertices. The textures have been determined from these and it\'s easy enough to draw in immediate mode al
I have a fractal object that is created with random values to its variables. I\'m using C++ and OpenGL. But now, as I intend to use the glutTimerFunc to animate other objects on the scene, I need to c
I\'m trying to draw a 2D silhouette of an island/land of sort in C++ with OpenGL. It is just a simple islan开发者_如何学编程d that looks something like the one here
I don\'t know why the wiki of op开发者_JS百科engl.org says \"gluProject\" in title but in the code is \"glhProject\". Any differences?It uses glh because the person who wrote that Wiki page wrote the
Using free glut on windows 7 home ultimate with video card ati mobility radeon 5650 code snippet: void ResizeFunction(int width, int height)
This is how I enable fog in OpenGL: float fog_colour[4] = {1,1,1,1}; glEnable(GL_FOG); glFogf(GL_FOG_MODE,GL_EXP2);
I have complete-filled depth texture, but it seems not to get a proper value from it. GLSL code, fragment shader:
glPixelTransfer, glTexEnv and glRasterPos have been deprecated in OpenGL 3.1. What is it repl开发者_高级运维aced with? If not replaced, how can I get a similar effect? I would like to use these functi
After googling a lot, I only have this space to ask you the next question. I\'m trying to writing a simple OpenGL 3.x sample to learn how works the new programmable pipeline (shaders). This tutorial