I have a bitmap, and its handle (Win32 HBITMAP). Any suggestion of how to draw开发者_开发百科 this bitmap on an OpenGL quad (with scaling and pulling the 4 corners of the bitmap to fit the 4 vertexes
How to use GDI functions to dr开发者_JS百科aw on a device context (DC) which is being used by OpenGL?
I have a the mingw32 cross compiler for Linux which compiles windows binaries on linux. everything worked out pretty fine until I needed to install glut... I installed fine in linux but whenever I try
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I\'m new to OpenGL and I\'ve been experiencing the \"Black Screen Effect\". I\'ve spent ages trying to work out why I\'m not seeing anything and I haven\'t had much success. I\'m using LWJGL and here
The timerEvent, which is a member of a QGLWidget class shall be triggered when the mousemove-function is called. I thought I could do it like this:
I\'m trying to update my engine that used to use OpenGL 2.x style vertex arrays to work with OpenGL 3.x, which means updating to VAOs/VBOs.I think I\'m not binding to VBO\'s properly.Read below for mo
The title says everything, but just to be clear I\'ll add some extra words. In this case, resize means开发者_Go百科:
Dunno how to express my confusion but here is how it goes in my mind: A cube with transparent(or translucent) sides is not a solid (filled, stuffed) cube. It\'s more like an empty glass cube. Now what
On Windows XP (64-bit) it seems to be impossible to render with OpenGL to two screens connected to different graphics cards with different GPUs (e.g. two NVIDIAs of different generations). What happen