How much more efficient are power-of-two textures?
I am creating an OpenGL video player using Ffmpeg and all my videos aren't power of 2 (as they are normal video resolutions). It runs at fine fps with my nvidia card but I've found that it won't run on older ATI cards because they don't support non-power-of-two textures.
开发者_Go百科I will only be using this on an Nvidia card so I don't really care about the ATI problem too much but I was wondering how much of a performance boost I'd get if the textuers were power-of-2? Is it worth padding them out?
Also, if it is worth it, how do I go about padding them out to the nearest larger power-of-two?
Writing a video player you should update your texture content using glTexSubImage2D()
. This function allows you to supply arbitarily sized images, that will be placed somewhere in the target texture. So you can initialize the texture first with a call of glTexImage()
with the data pointer being NULL, then fill in the data.
The performance gain of pure power of 2 textures strongly depends on the hardware used, but in extreme cases it may be up to 300%.
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