I am trying to create a background to flow with the game. However the image isn\'t Continuous. There is a space between each of the image loads. I want the image to continue to loop.
i want to stretch or tile an opengl object from some bitmap. i use image of a part of bitmap. but my ring and middle textured with a average color of image. if i change image color change, but picture
I am creating an OpenGL video player using Ffmpeg and all my videos aren\'t power of 2 (as they are normal video resolutions). It runs at fine fps with my nvidia card but I\'ve found that it won\'t ru
I doesn\'t have experience with OpenGL (and my question proof this) but I need a little snipplet to solve a problem. I have a mesh, a square and I need to apply 2 Texture: 1 FrontSide and 1 BackSide.
Basically, I\'m trying to cover a slot machine reel (white cylinder model) with multiple evenly spaced textures around the exterior.The program will be Windows only and the textures will be dynamicall
I am writing a rendering engine using Qt and am running into problems with texturing my models I have a very simple shader to test texturing:
I\'m trying to map several texture atlases onto v开发者_开发百科arious quads on a car object. I am coming across a problem where some textures are skewed and rotated rather than mapping directly onto
I am using a texture atlas which I have a made by stitching 2 identically sized images together side-by-side.
Short Version How can I draw short text labels in an OpenGL mapping application without having to manually recompute coordinates as the user zooms in and out?
I\'m having some problems mapping textures with OpenGL. Here\'s the link to the model which I\'m currently trying load correctly with these textures.