I\'m currently developing a 3D-based Application (In C++, if that matters). To test special circumstances, I also need to test the behaviour when no 3D Interface coul开发者_如何学编程d be loaded (e.g,
I need to suppress \"-arch x86_64 -arch i386\" flags Waf is passing to GCC. I am building an SDL/Opengl application.If I link against 32 bit SDL runtime I get error
I doesn\'t have experience with OpenGL (and my question proof this) but I need a little snipplet to solve a problem. I have a mesh, a square and I need to apply 2 Texture: 1 FrontSide and 1 BackSide.
I\'m trying to program a little 4d game. I use C++ and OpenGL. This website brings a good explanation on how to enhance 4d images:
How does one go about setting the GLSL version on Mac? Is this even possible? I\'m running a fragment shader and would like to create an array of vec3s, but the shader compiler is 开发者_如何学Cproduc
How can I realize the functiong of glPopName and gl开发者_如何学GoPopNamein openGL 3.x ?OpenGL-3 no longer has SELECTION mode. Practically no OpenGL implementation out there did selection mode with ha
I was wondering, I have an algorithm of mine that I want to test with a high poly-count model. (I\'m using a hard coded cube and surface atm). I know you can draw objects with the GluSolid* commands.开
I know that Open开发者_开发知识库GL can work with a classic window created by CreateWindow and handles through device context (GetDC), but is it possible for OpenGL to work with .NET form? I mean turn
I have a few questions regarding what graphics platforms are utilized when making professional games (like WoW, starcraft2, diablo 3.. etc).
I\'m currently trying to figure out how to get a Character.UnicodeBlock set for a given Locale开发者_高级运维.