How can I delete all the textures I\'ve made? Suppose I load a few textures: GLuint tx_wall,tx_floor,tx_tiles;
I\'ve started using OpenGL a while ago, using GLUT. You can\'t pass member functions to GLUT functions. (or pointers to members for that matter, though I did not explore that option really far).
I just picked up a new Lenovo Thinkpad that comes with Intel HD Graphics 3000.I\'m finding that my old freeglut apps, which use GLUT_MULTISAMPLE, are running at 2 or 3 fps as opposed to the expected 6
My background: I first started experimenting with OpenGL some months ago, for no particular purpose, just fun. I started reading the OpenGL redb开发者_JS百科ook, and got as far as making a planetary s
recently I started to program a C++ version of the game Snake 4d (Game explanation, C++/openGL version of the game). I\'m really a programming beginner... so every comment, even to the programming sty
Suppose I drew some simple lines in OpenGL like this: glBegin(GL_LINES); glVertex2f(1, 5); glVertex2f(0, 1);
I\'m jumping back into the world game programming after a 2yr hiatus. Unfortuna开发者_高级运维tely, most of my knowledge pertaining to 3D math is rather rusty. So bear with me.
I\'m working on a minecraft-inspired graphics engine to be implemented in an actual game soon. I\'ve got the engine up to 60+ FPS under geometry stress testing. I am using only LWJGL for graphics assi
I am implementing a variant of the shadow mapping technique but I (think) am suffering from precision loss.
I have an OpenGL program in which I am doing some augmented reality work. It works in 2 passes. First, it renders a frame using standard OpenGL calls. Next, it compares a frame from the camera to the