How should I start with to draw pictures in OpenGL? I have been playing around with it but as much I could do now are only the primit开发者_如何学编程ive shapes. I\'m not looking at 3D yet. Maybe just
I am implementing a game engine using OpenGL and wonder if it\'s a good idea to manually unload textures that are not used within a certain radius of the camera. It has been suggested to me for Androi
I have the following GLSL code: uniform mat3x3 rgb2xyz = mat3x3( vec3(DEFAULT_RGB2XYZ_XR, DEFAULT_RGB2XYZ_XG, DEFAULT_RGB2XYZ_XB),
I have a good grasp of Direct3D 9, and now I want to learn some OpenGL. I have the OpenGL Redbook, sixth edition, and it has a lot of good information, but it also has a lot I already know from my D3D
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I am making a simple 2D platformer with C++, SDL and OpenGL and now I would like to display text on the screen, e.g. points, timer, simple messages.
I\'ve written a model loader in C++ an OpenGL. I\'ve used std::vectors to store my vertex data, but now I want to pass it to glBufferData(), howeve开发者_Go百科r the data types are wildly different. I
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I got wrong texture values from glCopyTexImage2D(). I attached depth texture to FBO, and got its value in rendering pass. I expected a result like below : (x : background, y : correct pixel)
I have a program opengl in C# using framework Tao, when i run the code in the platform target to x86, i have not a problem,but when i run the code in the platform target to x32, it stops abruptly and