I have the following code to render text in my app, first i get the mouse coordinates in the world, then use those coordinates to place my text in the world, so it will follow my mouse position:
I am programming a small drawing app on the iphone and ran into a problem. When i merge two fbos the color becomes white instead merging. Look at the picture:
Evening everyone, I\'m going around in circles here but I think I\'m looking in the wrong places. My question is how would I go about loading an image and applying it to a primative in openGL. For e
I\'ve been working on a project in C++ using openGL and am looking to save the current scene to a text file. Something simple along the lines of, cube at x,y,z and its color etc.
I am writing an OpenGL game which will hopefuflly be for both linux and iphoneOS, I basically want to be able to build using the OpenGL ES 1.5 headers and run it on my linux desktop. Can I do this? IE
I need to render in real time rendered animations for my terrain textures; what is the best rendering method for doing this? the animation is done by adjusting the texture coordinates.
I\'ve been challenged with a C++ 3开发者_如何学PythonD application project that will use 3 displays, each one rendering from a different camera.
I\'m using python but OpenGL is pretty much done exactly the same way as in any other language. The problem is that when I try to render a texture or a line to a texture by means of a frame buffer ob
I am new to OpenGl, almost new to C++. I am looking for some code that does the following things. Open an OpenGL window (maybe using glut)
How i can disable lighting for only one of the textures in this multitexturing scheme? I tried to use glDisable(GL_LIGHTING) and glEnable(GL_LIGHTING) but it doesnt remember the settings when i render