As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
Think of your basic GLUT programs. They simply run from a main method and contain callbacks like `glutMouseFunc(MouseButton) where MouseButton is the name of a method.
Right now, I\'m trying to port a Direct3D renderer from my engine. I\'m and OpenGL begginer so i dont have much knowlegde about OpenGL, as now i can create windows and do my render via glut, but i can
What is involved with deploying OpenGL applications on a Windows Mobile device?Obviously we can\'t assume that all the devices have existing OpenGL drivers.Are there any best practices?Would it be rea
I\'ve been trying to find info on performance of using float vs double on graphics hardware. I\'ve found plenty of info on float vs double on CPUs, but such info is more scarce for GPUs.
If I have a frame buffer which has a textured binded to it which is simply black with full alpha and I try to draw a line to it, even if the line has full alpha it wont render. I\'m not stupid, so the
Th开发者_Go百科is should be easy one, I just haven\'t found any reference to that.ARB stands for \"Architecture Review Board\"
I am working on my first OpenGL application using Cocoa (I have used OpenGL ES on the iPhone) and I am having trouble loading a texture from an image file. Here is my texture loading code:
I\'m using these function calls: glEnable(GL_BLEND) glEnable(GL_POLYGON_SMOOTH) glBlendFunc(GL_SRC_ALPHA开发者_如何转开发_SATURATE, GL_ONE)
I\'m implementing a GUI built on top of OpenGL. I came to the problem that each GUI will have -- text rend开发者_JAVA百科ering. I know of several methods of rendering text in OpenGL, however, I\'m won