I\'m searching for reliable data on OpenGL\'s functions performance. A site that could for example: ...answer me how much more efficient is using glInterleavedArrays compared to gl*Pointer based imp
Saw that in some example codes, but ive never used it, unless im dynamically opening new diff开发者_Go百科erent sized textures etc.
I was writing an OpenGL program and it happens that I have a problem with linking with math3d.h. I am using Ubuntu and g++.
I have a project, that uses the OpenGL framework. In order to try to get some other aspect of the project to work,I may have fiddled around the developer libraries (it was more then a week ago so i do
I have the following code: glEnable(GL_POLYGON_OFFSET_LINE); glPolygonOffset(1,1); // or 40,40 etc... doesnt help at all
I am taking an OpenGL course and we have the option to create models to use in our assignments with a 3D modeling application, like Maya or Blender.
in this browser and bitmap graphics dominated world - after decades of macintosh-ish richly decorated windows and pretty components - I\'m looking for a way to render fixed size character text, draw a
glLineWidth rasterises the width so it shows as that width on the screen. I want it to be tha开发者_如何学Got width on a frame buffer.
I program C++ applications on (Ubuntu) Linux and compile them to 2 operating systems: natively to Linux by using \"g++\" (GNU C++ compiler) and cross-compile them to Windows by using \"i386-mingw32-g+
I\'m writing s开发者_开发百科ome code which is intended to: 1. Render into an OpenGL texture using an FBO.