I wrote some code for a projectile class in my game that makes it track targets if it can: if (_target != null && !_target.IsDead)
Relating to this question i was wondering if .NET has any libs (or a function) i can use to 开发者_开发知识库detect if one point collides with another.
I wish to randomly and uniformly generate points on a cylinder and a cone (separately). The cylinder is defined by its center, its radius and height. Same specifications for the cone. I am able to get
In C++, cons开发者_如何学运维t double Pi = 3.14159265; cout << sin(Pi);// displays: 3.58979e-009
My program uses clustering to produce subsets of similar items and then uses the cosine similarity measure as a method of determining how similar the clusters are. For instance if user 1 has 3 cluster
I\'ve got this code snippet, and I\'m wondering why the results of the first method differ from the results of the second method, given the same input?
Hey all.I\'m computing the angle between two vectors, and sometimes Math.Acos() returns NaN when it\'s input is out of bounds (-1 > input && input > 1) for a cosine.What does that mean, exactl
from my main class i call to create a sprite and add it开发者_高级运维 to the stage private function addSwatch(evt:MouseEvent):void
What does the following function perform? 开发者_StackOverflow社区public static double CleanAngle(double angle) {
I\'m trying to work out a problem I\'m having with degrees. I have data that is a list of of angles, in standard degree notation -- e.g. 26 deg.