How to interpret situations where Math.Acos() reports invalid input?
Hey all. I'm computing the angle between two vectors, and sometimes Math.Acos() returns NaN when it's input is out of bounds (-1 > input && input > 1) for a cosine. What does that mean, exactly? Would someone be able to explain what's happening? Any help is appreciated!
Here's my method:
public double AngleBetween(vector b)
{
var dotProd = this.Dot(b);
var lenProd = this.Len*b.Len;
var divOperation = dotProd/lenProd;
// http://msdn.microsoft.com/en-us/library/system.math.acos.aspx
return Math.Acos(divOperation) * (180.0 / Math.PI);
}
Here's my implementation of Dot
and Len
:
public double Dot(vector b)
{开发者_开发百科
// x's and y's are lattitudes and longitudes (respectively)
return ( this.From.x*b.From.x + this.From.y*b.From.y);
}
public double Len{
get
{
// geo is of type SqlGeography (MS SQL 2008 Spatial Type) with an SRID of 4326
return geo.STLength().Value;
}
}
You have vectors for which divOperation
turns out to be < -1 or > 1? Then I think you should check your implementations of Dot
and Len
.
Since the Cos of an angle is always between -1 and +1 there is no way to compute the inverse function (Acos) of a value outside that range OR it means you passed NaN to the ACos function.
I suspect in this case it's the latter - one of your lengths is probably zero.
NaN means "not a number". Mathematically, you can't take the arccosine of a number that is outside the range [-1, 1] (or maybe you can but the result is complex -- I don't remember) so the result of trying to do that is not any number at all.
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