I\'m new to Corona and as a learning exercise I\'m creating a simple game of \"keepie uppie\" (http://en.wikipedia.org/wiki/Keepie_uppie) using the Corona SDK physics engine.
I\'m programming a physics game. It seems I can use 2 systems for storing a character\'s movement data:
Lets say I\'ve already drawn all my objects, a sun in the middle and a couple of circl开发者_运维技巧es for planets. Can someone enlighten me as to how I make these objects move around in a circular f
Does anyone know a good sph开发者_开发百科ere to hole collision detection and response algorithm in 3D? I have spent a lot of time googling with no success. The hole is a square of side 2units.Sphere
I am creating one game in iphone in that I want to through any object in one box . link paper toss game. in this application user thorough pap开发者_Go百科er in a glass. same think i want to do .
In Panda3D, I\'ve been learning a bit about the built-in physics engine and its collision detection features.
I use AndEngine for Android, when i create a scene i place there two physics objects, and i want them to be alway开发者_StackOverflow中文版s at the same distance when they are moving.
I want to let the compiler build the connections of functions for a physics collision system. I have the test collision function:
I\'ve recently started a project, building a p开发者_开发技巧hysics engine. I was hoping you could give me some advice related to some documentation and/or best technologies for this.
I\'m studying simple physics for 2d games and I would like a help with a simulation I\'m trying to do.