How could I create body vertices by scanning image and detecting it\'s shape (of it\'s non-transparent pixels)?
Say I have p nodes on a n by m pixel 2D surface, I want the nodes to be attracted to each other such that the further they are apart the strong the attraction. But if the distance between two nodes, s
I need to implement a bit of AI to figure out how to hit a target with projectile motion. I found this over at wikipedia:
I have an issue similar to http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=72364 I have a rectangle player geom, and many rectangle tile geoms lined up next to each other.
I have pitch, roll, and yaw angles. How would I convert these to a directional vector? It\'d be especially cool if you c开发者_如何学编程an show me a quaternion and/or matrix representation of this!