My scene has a number of stacks of dynamic objects. When the simulation starts, it takes a while for these to \"resolve\" before they become sleeping islands. This affects performance significantly fo
I\'m making a game which you can see here, if you are on Windows or Linux: http:/开发者_如何学Go/insertnamehere.org/birdsofprey/
For example in Peggle or Apple Jack, the user can move around a curve showing where the ball (or the washing machine / panda or whatever) is about to go before the user has开发者_开发知识库 requested
Hey, I\'m currently looking for various methods of implementing collision resp开发者_如何学JAVAonse in 2D video games, something similar to this tutorial Metanet has: N Tutorial I\'m looking to implem
Using Bullet 2.76 I\'m trying to freeze an object (rigid body) so that it instantly stops moving, but still responds to collisions.
I wanted to simulate the following through animation : A ball starts with a certa开发者_如何学Cin velocity at the bottom most point of
Is there a Kalman filter implementation I can use to fliter my gyroscope an开发者_C百科d acceleration data from an Android Phone? Have a look at this project: http://library.rl-community.org/wiki/Heli
I\'m currently in the middle of writing a game like Breakout, and I was wondering how I could properly bounce a ball off a surface.
I am writing a small simulation of a boat (a sailboat under power rather than sail).It has a rudder and a keel and I have most of the phys开发者_如何学编程ics working for the thrust and drag.I have mo
In general terms and pseudo-code, what would be the best way to have a collision response of sliding along a wall if the wall is actually just a part of an entire square that a point is colliding into