Lets say that I have this code: <div id=\"gameFrame\"> <div id=\"figure\"></div> </div>
What would be the best way to simulate bullets in bulletphysics? Small capsule bodies? Some sort of ray tracing?
I\'ve been working on a simple program in C# in which a Ball [X,Y] cordinates are periodical incremented.
For those of you who have used bullet physics... I read and ran the hello world example http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Hello_World,
I\'m working on a 2D physics engine for a game. I have gravity and masses working, using a simple iterative approach (that I know I\'ll have to upgrade eventually); I can push the masses around manual
I have a particle system with X particles. Each particle tests for collision with other particles. This gives X*X = X^2开发者_JAVA技巧 collision tests per frame. For 60f/s, this corresponds to 60*X^2
I have been experimenting with the box2D sample project within cocos2D for the iPhone and am wondering if box2D is the appropriate engine to use to make a moving object \"stick\" to a stationary objec
I am trying to calculate the angle of movement for a sprite in C++. Although at the moment I am just using the console to output my results.开发者_JAVA技巧
I am trying to make the game Asteroids. My issue I have right now, is if you press the UP Arrow key, it will move the \"ship\" 10 pixels up. And if you hit the LEFT Arrow key, it will turn the \"ship\
I\'m very new to game development (iPhone/iPad specifically, if that matters at all) and am having a tough time with working with the physics part of animation. Specifically I\'m trying to give severa