I have been trialling farseer 3.3 in XNA. For the life of me I cannot get DebugViewXNA to work. I have a World object with a couple of bodies in there. The bodies are fixed to polygonal models, so I
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m making a space shooter which takes place in a big dungeon, which consists of large rectangles to define walls. Everything in the game is physically simulated using Farseer Physics. There\'s one p
I have a ground object and a spear shaped object(dynamic). When a button is pressed, a linear velocity is applied to the spear. It works fine but sometimes, it gets stuck on the ground. This happens m
I\'m working on a educational physics project and I\'ve chosen Box2D as my main engine for a \"Build your own rocket\" lik开发者_运维技巧e physics game.
I am trying to make a ball bounce within a box correctly, specifically handling corners at specific angles and handling a corner head on. I have a problem, because my ball keeps coming out of the box.
I have an Array of 16 billiard balls in JS and want to move each ball smoothly with its direction and speed.
Recently I was just reading the book XNA 4.0 Game Developmeny by Example. In one the of the chapters this code is written for bouncing (reflecting) the objects after collision detection:
I am using java + AndEngine in my game. During the game i have some freezes, i looked for the information and found some steps how to optimize game performance:
So like just about everyone else learning some programming language, I\'ve given myself a spaceship game project.So far, I have parallax stars and all the nice things I expect from a spaceship game.Th