I am attempting to create a new Game in which a vehicle drives along the ground, but also has the capability to use thrusters to become temporarily airborne.
I\'m learning how to do some very basic physics stuff for my own amusement, but I\'m running into an odd issue.
I\'m trying to write this tutorial in Pygame(Python) and having problems about holding points between planes.
I am developing a 2D, underwater, action-RPG for Android, using Box2D as the physics engine, mainly for collision detection, collision response and movement of in-game characters within an environment
i have code of triangle drawing on plane which are follow glTranslatef(0,0,-6); glBegin(GL_TRIANGLES); glVertex3f( 0.2, 0.0, 0.0 );
I\'m working on an iPhone game, and the ground is a long, repeating rectangular sprite object that extends about 30 pixels above the bottom of the screen. I\'m trying to align my ground edge shape 30
I am working on a simple platform game in HTML5/Canvas/Javascript/jQuery.You can see it here. I\'m aware of how to check the intersection of two rectangles (there are several questions on here regard
I\'m trying with no luck to move a sprite position in an simetric curve way with the touch drag. So far I use the following code with no luck
I found that \"Chalk Ball has been developed with andengine and Box2D as physics engine\". Chalk ball is a physics game. You can draw a line by your finger and it will be 开发者_高级运维a physics obj
i am new to AndEngine, Can i use standart analogController and allow only horizontal or vertical moving of it ?