I have a hierarchically nested associative array. It looks like this: A = { B = { C = {}, D = {}, }, E = {
Is there a method for checking if a table contains a value ? I have my own (naive) function, but I was wondering if something \"official\" exists for that ? Or something more effi开发者_StackOverflow社
I have implemented OOP in my lua environment but it doesnt seem to be working. I think it has something to do with how i am handling the __index and my improper use of require and module but I\'m not
I am using the lua C-API to read in configuration data that is stored in a lua file. I\'ve got a nice little table in the file and I\'ve written a query C-function that parses out a specific field i
I\'m embedding a Lua interpreter in my current project (written in C) and I am looking for an example of how to handle errors. This is what I have so far...
I have an AST outputted for some Lua code by my grammar file, which currently does parsing and lexing for me. I want to add a tree grammar to this, but since i\'m using C# i\'m not sure how to do it.
I have an application in Lua, I want to communicate between the Lua application and a C# program. I know of several ways to do this in C# (sockets, OS pipes etc) but I can\'t find any information abo
I want to implement the function like embedding the socket function in my Lua build. So I don\'t need to copy socket.core.dll any more (just for fun).
How would I pass a table of unknown length from Lua into a bound C++ function? I want to be able to call the Lua function like this:
===Edit=== The problem is actually much simpler than this, any wrapped function that takes a table is causing the problem.If I wrap a function that takes luabind::object, and call that function with