How to I pass a table from Lua into C++?
How would I pass a table of unknown length from Lua into a bound C++ function?
I want to be able to call the Lua function like this:
call_C_Func({1,1,2,3,5,8,13,21})
And copy the table co开发者_Python百科ntents into an array (preferably STL vector)?
If you use LuaBind it's as simple as one registered call. As for rolling up your own, you need to take a look at lua_next function.
Basically the code is as follows:
lua_pushnil(state); // first key
index = lua_gettop(state);
while ( lua_next(state,index) ) { // traverse keys
something = lua_tosomething(state,-1); // tonumber for example
results.push_back(something);
lua_pop(state,1); // stack restore
}
This would be my attempt (without error checking):
int lua_test( lua_State *L ) {
std::vector< int > v;
const int len = lua_objlen( L, -1 );
for ( int i = 1; i <= len; ++i ) {
lua_pushinteger( L, i );
lua_gettable( L, -2 );
v.push_back( lua_tointeger( L, -1 ) );
lua_pop( L, 1 );
}
for ( int i = 0; i < len; ++i ) {
std::cout << v[ i ] << std::endl;
}
return 0;
}
You can also use lua_objlen:
Returns the "length" of the value at the given acceptable index: for strings, this is the string length; for tables, this is the result of the length operator ('#'); for userdata, this is the size of the block of memory allocated for the userdata; for other values, it is 0.
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