Error handling in Lua using longjmp
I'm embedding a Lua interpreter in my current project (written in C) and I am looking for an example of how to handle errors. This is what I have so far...
if(0 != setjmp(jmpbuffer)) /* Where does this buf开发者_如何学编程fer come from ? */
{
printf("Aargh an error!\n");
return;
}
lua_getfield(L, LUA_GLOBALSINDEX, "myfunction");
lua_call(L, 0, 0);
printf("Lua code ran OK.\n");
The manual just says that errors are thrown using the longjmp function but longjmp needs a buffer. Do I have to supply that or does Lua allocate a buffer? The manual is a bit vague on this.
After some research and some RTFS, I have solved this problem. I have been barking up totally the wrong tree.
Even though the Lua API reference says that longjmp is used for error handling, the longjmp buffer is not exposed through the API at all.
To catch an error in a Lua function, you need to use lua_pcall(). My code example can be rewritten like this and it works:
lua_getfield(L, LUA_GLOBALSINDEX, "myfunction");
if(0 != lua_pcall(L, 0, 0, 0))
printf("Lua error: %s\n", lua_tostring(L, -1));
else
printf("Lua code ran OK.\n");
The jump buffer chain is part of the struct lua_longjmp
pointed to by errorJmp
field in the per-thread state struct lua_State
. This is defined in the Lua core header lstate.h
. Here's a cross-referenced Doxygen of the same.
I think (I'm not a Lua expert) you are supposed to use LUAI_TRY
macro.
Hope this helps.
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