Is it possible to create a MIP map in open gl es 1.x that only loads the texture resolution it is currently rendering?
How can I get my textures to align with the screen pixels 开发者_C百科for pixel perfect graphics in OpenGLES 2.0? This is critical for a project I\'m working on which uses pixel art graphics. Any help
I\'m not sure if stackoverflow is a right place to ask these kinds of questions(I have only asked development questions here) . I need to import a 3d model to my flash program and I need to bake the t
I currently have two textures being applied to a single object.Eventually there will be a couple more added to that, but I am having trouble getting the current two to work properly.
Does anyone know an efficient way to load textures into OpenGL ES that are not in sizes of a power of two? I am new to OpenGL, and I\'m working on a 2D game for iPhone and I have a l开发者_如何转开发o
Currently i\'m having a problem loading a DDS compressed texture on OpenGL ES 1.0 on android (generated using The Compressonator): whenever i call glCompressedTexImage2D i get a GL_INVALID_ENUM everyt
I wonder whether texture memory can be used for 32 bytes struct? Some friends told me that the largest element is uint4, which is 16 bytes.
I am creating an OpenGL video player using Ffmpeg and all my videos aren\'t power of 2 (as they are normal video resolutions). It runs at fine fps with my nvidia card but I\'ve found that it won\'t ru
Just like topic says. Can one access CUDA texture using integer coordinates? ex. tex2D(myTex, 1, 1); I\'d like to store float values in texture, and use it as my framebuffer.
I would like to build a sphere in opengles 2.0 that is animated. Basically I want to have a transparent sphere on which I have small images moving around randomly. I know how to make a sphere and to m