I am writing a small app that at the moment generates a random map of textures. I am drawing this map as a 10 x 15 group of \"quads\" which are infact all triangle strips. I use the \"map\" to grab a
I made a class which manage sprites in an iphone application by using opengl es. rendering works well but when the sprite sheet is large (more than 512x512px) and the sprite has a part which doesn\'t
I\'m having issues trying to get a texture loaded into VRAM.I\'m using OpenGL on Mac OS X.I have geometry that I\'ve successfully renderer by passing a color into my fragment shader.However, as soon a
This is for a 2D game 开发者_JAVA百科with OpenGL: Is it with using OpenGL possible to display a texture absolutely unfiltered, not streched or blurred?
I want to use textures in 开发者_运维知识库opengl on my C# application. I\'m using the Tao Framework and I used this code
I\'m in GLSL texture hell: I load 4 different textures of the same size in uniform sampler2D variables in my fragment shader and try to access them with different texture coordinates:
I have an iPad app I am working on and one possible feature that we are contemplating is to allow the user to touch an image and deform it.
I have a widget which looks like this: Every cone is a \"touchable element\". Now I want to put a bitmap texture above each cone. However, bitmap images are all rectangular, so a bitmap texture abo
I am very new to OpenGL and this is what my goal is... Load a texture from an image. Load another texture which is much smaller than the first one.
Maybe I\'ve missed something, but I couldn\'t find any questions about this already. If anyone knows of any then it would be great if you could post the links.