I am trying to render a birds eye view of a 3d environment to a texture and draw that texture as a HUD to represent a mini map as if it was a camera looking down at the game from above.I am pretty n
I am trying to get Ardor3D\'s terrain system to work on SM3.0 hardware. The current GLSL fragment shader uses a uniform vec2 array to pass an array of xy coordinates into the fragment shader.
I\'m working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I\'m using .obj files and all the data in them are correct. I have written a parser myself t
I am 开发者_如何学Golooking for the fastest and easiest way to use PNG (with alpha values) textures in OpenGL. I have tried many different libraries but most are bloated and hard to get compiled/worki
I have a 3D globe I\'m rendering using a single 2048x2048 texture (supposedly the max resolution for iphone/ipad).This limits the amount of zoom possible where at some point the 2048x2048 doesn\'t giv
Is it possible to read from a texture in a vertex shader wi开发者_StackOverflow中文版th WebGL? I wrote a WebGL page (just to try it out) and used Chrome 7 to test it. As soon as I upgraded to Chrome
When parsing an .obj-file, with vertices and vertex-faces, it is easy to pass the vertices to the shader and the use glDrawElements using the vertex-faces.
I would like to draw you attention to the following pictures First the original image then how it is rendered on thescreen
don\'t worry, I don\'t want to ask how to use textures. :) My problem is: I\'m using several textures. But if I want to change the file name li开发者_运维问答ke this:
I\'m just curious if it actually loads the asset into memory every time it\'s called or if it looks it up, finds if it\'s loaded a开发者_如何学编程nd if it isn\'t loaded it loads it once and just keep