I am working on a website which uses multiple css3 gradients as overlay for a background tiled with texture image
I have a custom library that can decode to RGBA or any other format. What is the best way to marry it with OpenGL to decode onto texture so that it won\'开发者_运维百科t drop frames ?
I\'m having some problems trying to load images with DevIL and creating textures in OpenGL. When a friend of mine tested my program on his Windows, all the rects, whom were supposed to contain texture
I\'m loading 3D objects (obj or 3ds or collada files) into my openGL application. The 3 environment is quite large (a few hundred metres in all axis\').
Im new to openGL, and im trying to map an texture to a square. I followed NeHe\'s tutorial on texture mapping here:
According to microsoft the BasicEffect.Texture uses the TextureFilter state and if it\'s not set it开发者_StackOverflow社区 uses TextureFilter.Linear.
I use xcode Opengl App template to create a sample. I am new to opengles, and having to try re-write the \'render\' method in ES1Renderer.m
I\'m having problems with an app engine now that I have my whole game set up, it kind of sucks. What\'s this error message mean?I really don\'t understand what the problem is.Is the problem with one o
I\'m creating a tile-based game in C# with OpenGL and I\'m trying to optimize my code as best as possible.
I\'ve been wondering whether it is possible to have an array of sampler2D in a GLSL 1.5 vertex shader.