I am learing openGL using lwjgl. I am trying to see the effects of different filters on textures. to load the textures i am using SlickUtil.TextureLoader to load the textures and only the first 2 text
I have been working with rotating Texture2D sprites. I have been using: float circle = MathHelper.Pi * 2;
i\'ve written a java program with JOGL included. Everything worked fine, until i wanted to render an image (jpg,gif,png) with a texture.
Determining maximum texture size is no problem: How to detect maximum texture resolution on iPhone? Also, the documentation specifies the maximum number of samplers that a fragment shader can hand
I need to compute the average of two depth textures at each pixel.I expect I could开发者_JAVA技巧 do that with a GLSL fragment shader, but I\'d prefer a solution that works on the dumbest possible har
I\'m trying to make a textured table object in openGL using GLUT in C but it fails when it comes to \'visability\' of certain elements e.g. When the table is turned upside-down you should see its legs
I\'m learning how to apply texture in openGL. I applied a texture to one face of a cube and colored the other faces using primitive colors.
I been working in a new game, and finally reached the point where I started to code the motion of my main character but I have a doubt about how do that.
I\'m writing a DX9 renderer and currently working on the ability to play AVI movie files. I\'ve been able to retrieve any specified frame using AVIStreamGetFrame(), which returns a packed DIB, and fro
I have a WPF 3D application (C# .NET 4.0) that has a lot of 3D geometries. Now I need to color these geometries by applying a texture. The source for the texture is one large .PNG file like the follow