I am trying to pack font glyph images into a single texture. The bitmaps are 1 byte per pixel monochromatic and I wish to pack them all together onto 1 texture. I am able to calculate the minimum text
I have a shape defined by an array of 2D points (clockwise around the shape) and a height value. The points conform to a grid layout with whole numbers, however there can be negative space in the shap
Can we bind texture with Canvas (HTML5) 3D Sphere ? I am referring to this example - http://www.bitstorm.it/blog/en/2011/05/3d-sphere-html5-canvas/
i am confused why my texture version is slower than my global memory version because the texture version should exploit spatial locality. I am trying to compute the dot product in the below case. Thus
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably ans开发者_C百科wered in its current form. Fo
I\'m currently using a VBO to draw a series of cubes in OpenGL using a GLSL shader that performs multitexturing (with 5 textures). It works fine if I don\'t pass th开发者_JS百科e textures in. But if I
So I\'m making a basic game in Java开发者_StackOverflow社区 using LWJGL. I have a .png file packed in the .jar that obviously cannot be used for textures while it\'s still inside the .jar. The only wa
It\'s generally regarded that开发者_开发百科 using a big texture \'image\' full of many smaller textures (think font sheets) is faster than having each texture separate. How big is the improvement in
i got a problem with my textures in a JOGL program. the textures i draw onto a cube which is taken from a displaylist are flickering.
I\'ve currently been trying to optimize my app with RGB_565 textures rather than RGBA_8888 textures. All is well except when I try to re-size these textures? Is there some hard coded reason why I can\