running \"cabal install sdl-mpeg\" $ls -l /usr/include/smpeg/smpeg.h -rw-r--r-- 1 root root 7503 2008-11-05 18:07 /usr/include/smpeg/smpeg.h
I\'m trying to generate I开发者_开发问答mageMagick images from SDL pixel data. Here\'s what the GIF looks like so far. (This GIF is slower than the one below on purpose.)
I have a mac and I am trying to compile my projects. The standard on the wiki: g++ sdl.c开发者_运维技巧pp -lSDLmain -lSDL -framework Cocoa does not seem to be working it returns that it cannot find -l
I have a very simple SDL program that uses only 1MB of memory with 32 bits per pixel, 2.4MB with 24 bits per pixel, 1.9MB with 16 bits per pixel, and 1.4MB with 8 bits per pixel. what is with this str
So I\'m simply trying to make a red 10 x 10 box move vertically back and forth. I compile and run my program and the red box appears starts moving down, then just disappears after it hits the edge of
How to tell ghc to tell ld to link compiled binaries to SDL library? I have a source.hs : import Prelude
I\'ve seached around how to create a pop up menu in a SDL window application using c++ ? I haven\'t found any clues !
I\'m trying to find the most efficient way to alpha blend in SDL. I don\'t feel like going back and rewriting rendering code to use OpenGL instead (which I\'ve read is much more efficient with alpha b
I am building a 3d game from scratch in C++ using OpenGL and SDL on linux as a hobby and to learn more about this area of programming.
I have a SDL-1.2 based game and I want to port this to the iPhone so I want to ask about the easiest way. I am working on MacOSX and have already the iPhone SDK by Apple (so I guess the iPhone Toolcha