When I try to use SDL in my c++ program, I get the following: > g++ minimal.cpp SDLMain.m Undefined symbols:
How can i scal开发者_开发技巧e sprites in SDL?SDL doesn\'t provide scaling functionality directly, but there\'s an additional library called SDL_gfx which provides rotation and zooming capabilities.Th
I have a project in the works with OpenGL and SDL. Users have the option of using a full-screen or windowed mode for the display.
I\'m using Pygame/SDL\'s joystick module to get input from a gamepad. Every time I call its get_hat() method it prints to the console. This is problematic since I use the console to help me debug and
I\'m quite surprised that Google didn\'t find a solution. I\'m searching for a solution that allows SDL_RWops to be used with std::istream. SDL_RWops is the alternative mechanism fo开发者_如何学Cr rea
My application uses SDL library. For enter to fullscreen mode I use SDL_SetVideoMode and appropriate flag - SDL_FULLSC开发者_JAVA技巧REEN.
I am writing an OpenGL game which will hopefuflly be for both linux and iphoneOS, I basically want to be able to build using the OpenGL ES 1.5 headers and run it on my linux desktop. Can I do this? IE
I\'m looking to port an existing game of my own to from SDL 1.2 on 开发者_StackOverflowlinux SDL 1.3 on the iphone. While I\'m fairly happy that SDL 1.3 provides the features I want I do not know if t
Here is the SDL program: #include <SDL/SDL.h> int main(int argc, char** argv){ SDL_Init(SDL_INIT_VIDEO);
I\'m new on C++ and I\'m trying to make some testing with C++ and SDL and in SDL we have a function: