I\'m trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit.
Can anybody help with converting an SDL_Surface object, a texture loaded from a file, into an IDirect3DTexture9开发者_如何学Python object.I honestly don\'t know why you would ever want to do this. It
I have a code file which I will refer to as \"myConstants.res.asp\" with a bunch of constants in both English and French...
I\'m using SDL with FASM, and have code that\'s minimally like the following: format ELF extrn _SDL_Init
I\'m using Windows and I need the SDL Library to start using SDL with Perl. I\'ve been pointed to http://www.libsdl.org/ to download it. My first queston is, which library do I want from that page? Th
I\'m trying to make an SDL program that runs with a constant frame rate. However I\'m finding that even though my program is lagging a lot and skipping a lot of frames (even though it\'s running at a
I am working an a simple Roguelike game, and using SDL as the display.The Graphics for the game is an image of Codepage 437, with the background being black, and the font white.Instead of using many s
I\'m trying to learn C++ currently, but I\'m having issues with the code below. class Vector2 { public: double X;
This is my first \"game\" I\'m working o开发者_开发百科n in C++ using OpenGL for graphics and SDL for the application.My code appears to work as I am able to create a functional application window and
I load my music 开发者_如何学Gotrack using SDL_mixer function: Mix_Music * SDLCALL Mix_LoadMUS(const char *file);