I have a general function that is supposed to handle any event in the SDL event queue. So far, the function looks like this:
Is the callba开发者_运维问答ck function in SDL_Audio_Spec called SDLAudio_Spec.freq times a second?No, it is only called enough times to output SDLAudioSpec.freq samples per second. How many times it
I\'m thinking about whether or not to try out SDL as an alternative to DirectX, seems I only create 2D games, however I can\'t find anywhere if SDL is required to be installed on the end users compute
im currently using the SDL-devel-1.2.13-mingw32 library in co开发者_StackOverflow中文版de blocks 8.02. with the mingw 5.1.6 installed separately on C:\\ this program compiles and runs with no errors b
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I don\'t understand why when I run the program nothing happens (no windows or cout): .\\src\\main.cpp :