I\'m trying to compile Dosbox0.74 for Android with pelya\'s SDL port (https://github.com/pelya/commandergenius) using the new android-ndk-r5b.
If I declare a SDL_Surface pointer in a class, can i share it with another class to draw on it in somehow?
compilation is ok, but the program is stopped in this function. I have version for win and it function fine, but when i make version for Mac, it get this exception :(
I need to implement some kind of server which first waits for user开发者_StackOverflow中文版s to connect. I use C++ and SDL_Net, and my code currently checks socket activity in a loop. The problem is
Is there an up-to-date Objective-C binding for SDL on OSX? I\'ve been looking but every开发者_运维技巧thing I\'ve found so far is out of date/not updated by a few years.
I am going to make a lightweight, fast imag开发者_如何学Pythone viewer. I am curious as to which would be better for this project. SFML (using opengl) or SDL (using software rendering). My assumption
I have to do one project and I was given dll and a header file with implemented functions needed for the project. I was told just to add the header file to the project but this way i get unresolve ext
I\'m reading pixel data from a framebuffer, and everything seems to work, except for the alpha value, which is always 1.0
I am having trouble with nasm and ld here is what I do: source: EXTERN SDL_Init SECTION .text global _start
SDL_Event is a union of an unsigned 8 bit type, and many structs whose first element is an unsigned 8 bit type. The reccomended usage is to access the Uint8 element of the union to determine what type