SDL_Surface pointer passing between two classes
If I declare a SDL_Surface pointer in a class, can i share it with another class to draw on it in somehow?
class foo{
private:
SDL_Surface* mainScreen;
public:
foo() {
mainScreen = SDL_SetVideoMode(400,300,32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_OPENGL);
}
~fo开发者_运维技巧o() {
SDL_FreeSurface(mainScreen);
}
SDL_Surface* getSurf() {
return mainScreen;
}
};
class fee{
private:
SDL_Surface* screen_passed;
public:
void draw(SDL_Surface* screen) {
screen_passed = screen;
SDL_Surface* img;
SDL_Surface* app;
app = IMG_Load("image.png");
img = SDL_DisplayFormatAlpha(app);
SDL_FreeSurface(app);
SDL_Rect destR;
destR.x=0;
destR.y=0;
SDL_BlitSurface(img, NULL, screen, &destR);
}
};
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
foo a;
fee b;
b.draw(a.getSurf());
SDL_Flip(a.getSurf());
sleep(5);
return 0;
}
compiles and run, but the screen is black, can anyone help?
Screen is black probably because you're using double buffering and never flip the buffer (call SDL_Flip(a.getSurf())
after b.draw
).
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