My game uses SDL to create a fullscreen OpenGL window. However, for those users with multiple monitors I get very mixed results.
I\'m ripping my hair out over this one. For some odd reason I cannot find out / think 开发者_如何学Cof how to move a sprite in SFML and or SDL. The tutorials I\'ve looked at for both libraries state n
I\'m learning a bit of C++ on my own, and I\'m not entirely sure I have a good grasp on memory management. I only know Java and a bit of PHP and Python, so this is a bit new for me. I\'m working with
It\'s known that OpenGL drivers usually don\'t tolerate [multi]threading. However, does one have to deal with the main thread (of e.g. SDL) that
I\'m trying to use Cocotron to compile for Linux in Xcode. Everything\'s working great with Foundation, but I\'m trying to also use SDL. I\'ve copied the libraries over from Linux (Ubuntu) but I\'m ha
I downloaded SDL 1.2.14 on Windows 7 and I have Mobility Radeon X1800 driver installed. I\'m using Microsoft Visual C++ 2010 Express.
at work we have been using JGroups and I have to say that I really like it, however, at home I primarily build with C/C++.
Alrighty well straight to it, I\'m using this guide as I learn SDL and I\'m having difficulties with the per pixel collision part. My implementation to this is slightly different to the guides and it
I\'ve been using SDL_EventState as to disable and enable certain events. However for some reason once I set any state to either on or off, no where else in the program can I chang开发者_StackOverflow中
I\'m having trouble drawing with VBOs.Using immediate mode, I can easily draw a cubic grid of points, but its quite slow.I wanted to use a VBO to try and speed up the drawing.I\'m using SDL/glew.My ou